Checkers Variants

Checkers is not one game — it is a family of games. Most variants share the same idea (diagonal moves, jumps to capture, kings on the far row) but differ in board size, how men capture, and how strong kings are. You can play the finished ones free right here, no account needed — against the AI, or online — quick-match an opponent or share a private game link with a friend.

Rules at a Glance

Variant Board Pieces First move Men capture Kings Capture rule Draw law
Checkers (American) 8×8 12 Black Forward only Short Any capture 40 moves each
Italian Checkers 8×8 12 White Forward only Short Most pieces, then quality
Dama Triestina 10×10 20 White Forward only Short Most pieces, then quality
Spanish Checkers 8×8 12 White Forward only Flying Most pieces, kings break ties 40 moves each
Portuguese Checkers 8×8 12 White Forward only Flying Most pieces, kings break ties 20 moves each; 3 kings v king in 12
Myanmar Checkers 8×8 12 White Forward only Flying Most pieces
Moroccan Checkers 8×8 12 White Forward only Flying Most pieces 40 moves each
Indonesian Checkers 10×10 20 White Forward only Flying Most pieces
Malaysian Checkers 12×12 30 White Forward only Flying Most pieces
Singaporean Checkers 12×12 30 White Forward only Flying Any capture, kings first
Czech Checkers 8×8 12 White Forward only Flying Any capture, kings first 40 moves each
Slovak Checkers 8×8 8 White Forward only Flying Any capture, kings first
African-American Straight Checkers 8×8 12 Black (Tanzanian: either) Forward only Flying Any capture
Ecuadorian Checkers 10×10 20 White Forward only Flying Most pieces, kings break ties
International Draughts 10×10 20 White Forward & backward Flying Most pieces 25 moves each; 3 pieces v king in 16; 2 pieces v king in 5
Brazilian Checkers 8×8 12 White Forward & backward Flying Most pieces 40 moves each
Canadian Checkers 12×12 30 White Forward & backward Flying Most pieces 25 moves each; 3 pieces v king in 16; 2 pieces v king in 5
Sri Lankan Checkers 12×12 30 White Forward & backward Flying Most pieces
South African Checkers 14×14 42 White Forward & backward Flying Most pieces
Filipino Checkers 8×8 12 White Forward & backward Flying Most pieces 40 moves each
Ivorian / Paraguayan Checkers 10×10 20 White Forward & backward Flying Most pieces
Swazi Checkers 8×8 12 White or black Forward & backward Flying Most pieces
Ghanaian Checkers 10×10 20 White Forward & backward Flying Any capture
Nigerian Checkers 10×10 20 White or black Forward & backward Flying Any capture
Laotian Checkers 10×10 20 White Forward & backward Flying Any capture
Romanian Checkers 8×8 12 White Forward & backward Flying Most pieces
Dam Lombok 10×10 20 White Forward & backward Flying Most pieces
Russian Checkers 8×8 12 White Forward & backward Flying Any capture 40 moves each; 3 kings v king in 15
Spantsiretti 10×8 15 White Forward & backward Flying Any capture
Pool Checkers 8×8 12 Black Forward & backward Flying Any capture 40 moves each; 3 kings v king in 13
Jamaican Checkers 8×8 12 Black Forward & backward Flying Any capture
Killer Draughts 10×10 20 White Forward & backward Flying Most pieces

Draw law is how long a game can go without progress — no capture and no man moved — before it is declared a draw, counted in moves by each side. Some variants add a shorter limit for a specific endgame, such as three kings against a lone king. Every variant is also drawn by threefold repetition. Full detail is on each variant's rules page.

The Four Big Families

American / English

Checkers — known formally as American Checkers or English Draughts — is the classic short-king game: men capture forward only, and kings move just one square. It is the version most people in the US and UK grew up with. The European draughts family dates back to the 12th century, and in tournament play Black moves first. See the full American Checkers rules.

Spanish

Flying kings arrive here: kings slide any distance along a diagonal, but men still capture forward only. This family has the deepest paper trail in the game — the first printed book on checkers was Antonio de Torquemada's, published in Valencia in 1547. Spanish, Portuguese, Czech, and several African and Southeast Asian games all belong to this branch.

International

The tournament heavyweight: flying kings, men capturing backward, and a mandatory maximum-capture rule. International Draughts on the 10×10 board is the world-championship game, governed by the FMJD and the most widely played variant worldwide. Brazilian Draughts is the same ruleset on an 8×8 board — its rules trace back to the 16th-century game known as Minor Polish draughts. Read the International Draughts rules or the Brazilian Draughts rules.

Russian

The free-choice family: captures are mandatory, but you pick any capture line — no maximum-capture rule. Russian Checkers (Shashki) adds instant mid-capture crowning, where a man that reaches the far row keeps jumping as a king. Pool Checkers is exactly the Brazilian ruleset minus compulsory maximum capture, with a strong tournament tradition in the American South — see the Pool Checkers rules.

Not Strictly Checkers

Chinese Checkers shares the hop with the rest of this family, but not the capture — nothing is ever removed from the board, so by the usual definition it isn't checkers at all. It's really Stern-Halma, a German star-board descendant of the American racing game Halma.

We host it anyway, honestly labeled, because people love it. Play Chinese Checkers free, or read the Chinese Checkers rules — including the naming history and how our version handles the classic game's blocking problem.